Nov 11, 2007, 10:27 PM // 22:27
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#2
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Site Legend
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That is the worse bonus in any game. Too random for my liking.
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Old Skool '05
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Nov 11, 2007, 10:28 PM // 22:28
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#3
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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I second that, you REALLY have to babysit those buggers.
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Nov 11, 2007, 10:33 PM // 22:33
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#4
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Krytan Explorer
Join Date: Jun 2005
Location: Texas
Guild: We Wear Sombreros [文文文], Ugly Ducklings [ugly]
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did you talk to the guy or walk them to the shrine?
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Nov 11, 2007, 10:34 PM // 22:34
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#5
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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I despise the bonus for that mission.. In fact I think that it was the bonus that gave me the most trouble when trying to obtain protector...
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Nov 11, 2007, 10:36 PM // 22:36
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#6
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Raged Out
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yes i talked to all of them more then once and i talked to the lionguard at the end. The villagers just dont follow.
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Nov 11, 2007, 10:39 PM // 22:39
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#7
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Academy Page
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They changed the mission so that they appeared on your party list as soon as they are on the radar but you still have to have the EYE go over to them before they follow you.
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Nov 11, 2007, 10:43 PM // 22:43
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#8
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Raged Out
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ok doing it again and now they follow. Before i did have the eye go over them though and they didnt follow so I dont get it, this mission has a mind of its own.
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Nov 11, 2007, 10:44 PM // 22:44
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#9
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by housecalls
They changed the mission so that they appeared on your party list as soon as they are on the radar but you still have to have the EYE go over to them before they follow you.
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What he said. You didn't find them, apparently.
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Nov 11, 2007, 10:52 PM // 22:52
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#10
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Raged Out
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Quote:
Originally Posted by Zeek Aran
What he said. You didn't find them, apparently.
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obviously i did since they were all in my party list and I had gone to all of them and talked to them :|
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Nov 11, 2007, 11:38 PM // 23:38
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#11
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Did you neglect to kill the spirit that the ranger boss summons in the swamp? They consider it as aggressive towards themselves and won't go past it till it dies.
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Nov 11, 2007, 11:41 PM // 23:41
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#12
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Academy Page
Join Date: Nov 2007
Location: Michigan
Profession: Rt/
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Quote:
Originally Posted by Molock
I despise the bonus for that mission.. In fact I think that it was the bonus that gave me the most trouble when trying to obtain protector...
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I'm going back over Tyria with my rit and I'm so pissed about getting there and doing it, it's so stupid and random. You've got to have like a group of friends. The pugs you always try to get to do it never want to heal or stay together in a group.
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Nov 11, 2007, 11:55 PM // 23:55
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#13
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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I got credit for them as long as you 'eyed' them (and was pretty thankful that they got stuck on one of the spirits as they didnt have a chance to die then).
Have since done it on another 3 characters and one of the chosen always seems to get stuck somewhere, but in all three instances I got credit for completing the bonus.
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Nov 12, 2007, 02:14 AM // 02:14
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#14
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Forge Runner
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perhaps its a bug , it happened to me when i did it and we had to restart but then we went slowly and they followed us to the end
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Nov 12, 2007, 02:28 AM // 02:28
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#15
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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I think it is because you didn't offer them cookies. I offered them Macadamia nut white chocolate chunk cookies fresh from the oven; they would have followed me into a pit of 16 molar sulfuric acid.
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Nov 12, 2007, 02:40 AM // 02:40
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#16
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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They may have been stuck on something.
I was doing the quest to escort Vabbian nobles in the bog last night on a new character and at one point I noticed they all went grey in my party window. I had to back track through about a fourth of the zone before I found them - walking towards me, but obviously something had happened.
Something similar happened recently elsewhere on another toon - and when I back tracked on that one, I saw my escortees stuck on a tree. Can't recall where that was though.
I suggest that when escorting, count them and check to see they're all with you regularly.
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Nov 12, 2007, 03:33 AM // 03:33
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#17
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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I think it's the easiest prophecies bonus to date. It's shit if you're doing it with other players, since people tend to run around like chooks with their heads cut off because they dont' know where to find them, and people have a tendency of not following... *grrrr* The other annoying this is, if the team splits up, the eye won't follow, so everyone needs to play together. In conclusion, if you have heroes, solo this mission. Players are too hard to deal with in this close of a team...
If you don't have heroes just PM me in game (Illyria Fae or Morrigan Fae mostly atm) and I'll come help you out with mine.
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Nov 12, 2007, 05:45 AM // 05:45
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#18
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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You have to repeatedly speak to them until they follow.
If there are multiple humans, have everyone speak to them.
The 2nd guy(right after the bridge) is usually the one that does not follow. Keep an eye on your Allies list and see if there are any Villager greyed out.
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Nov 12, 2007, 05:48 AM // 05:48
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#19
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Quote:
Originally Posted by arcady
They may have been stuck on something...I suggest that when escorting, count them and check to see they're all with you regularly.
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Yes, NPC go a bit wonky when you are too far from them. This is especially so for missions with a time crisis (i am talking to you Vizunah Square!), and players tend to rush ahead.
I have had the whole NPC Foreign Party leave me and run back to the starting section of Foreign. :O
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